In this virtual classroom, a non-judgmental environment, your Professor strives to maximize student engagement and opportunity.
This course is designed to allow every student a voice, to feel heard and respected, to recognize their value as a scholar regardless of background or experience. Your words, your ideas are important.
Montgomery College is a welcoming institution that is proud to represent more than 135 countries, students of all ages and backgrounds. As a community, we are committed to diversity, inclusion, and equity in education. At Montgomery College, we aspire to be JEDIs in our treatment of students, committed to:
This class runs from 06/06/22 through 08/14/22
An introduction to 2-D animation. Topics include a brief history of animation, principles of 2-D animation, use of storyboards, 2-D animation techniques, and the employment market and business practices. PREREQUISITE(S): None. Digital Animation majors should take GDES 134 concurrently, or prior to taking this course. Two hours lecture, four hours laboratory each week. Formerly GD 140.
Login to Blackboard Course Site for additional assignment details.
25 points | Due 06/13/22
25 points | Due 06/22/22
100 points | Due 06/24/22
50 points | Due 06/27/22
100 points | Due 07/06/22
50 points | Due 07/11/22
100 points | Due 07/18/22
100 points | Due 08/08/22
50 points
*Participation points are earned through contribution to online class discussions and/or individual meetings with Professor Hubley. Students required to meet with Professor Hubley at least one time during the semester, this can be at any one of the following:
Live Q&A Sessions (Optional) held on a variety of dates and times via Zoom for collaboration. Zoom Session Details provided via Blackboard.
To calculate your grade, divide your points earned by points possible. Points earned are entered on Blackboard Grade center.
A 90 B 80 C 70 D 60 F 0-59
May change due to overall class progress or advances in technology/emerging standards.
Animation Basics: Squash and Stretch, Arcs of Motion and Key Framing; Examples of course assignments
Examine extremes (key frames), and in-betweens for animation
Slow-in; slow-out; The Settle; Examination of Both Commercial and Independent Animated Works; Suspension of Disbelief
Animating/Implying Weight, Story (story arcs), Character Design and Development, Creating Personality/Showing Emotion Through Action; Introduction to key character expressions and movements such as dialogue and walk cycle
The Camera in animation; Framing/Composition for Shots; Pre-Visualization Techniques for Animation
Observe Common/Shared Elements Between Film and Animation, Types of Shots, Fundamentals of Editing in Animation (organizing shots and cuts for effective storytelling), Storyboarding
Digital Animation Techniques, Mixing Mediums/techniques, Working with Timelines
Digital and Traditional Techniques for Creating Source Artwork, Organizing and Preparing Artwork for Animation, Discuss Drawing and Preparing Characters/Environments in Both a Tactile and Digital Space
Research for Developing Story/Ideas; creating character walk cycles
Set up and planning scenes for your final animations
Creating a layered, comprehensive and effective character rigs as an approach to preparing our characters for animation
Managing assets; Working with moving type & creating titles for animation
Adding sound to the timeline and matching that sound to visual events
Lengthening, shortening, adding, removing scenes and frames, so that it best supports the story’s narrative.
Presentations of final animation projects and class discussion.
https://www.linkedin.com/learning (login with your MC Email address for access)
https://www.montgomerycollege.edu/resilient-mc/index.html
https://www.montgomerycollege.edu/coronavirus/students/index.html
https://www.montgomerycollege.edu/coronavirus/federal-cares-emergency-assistance-request.html